Scoundrel Tower

A roguelike card solitaire about how deep you can go.

Scoundrel Tower builds on Zach Gage and Kurt Bieg's Scoundrel, adding Balatro-style roguelike structure: jokers, a shop between floors and bosses that twist the rules.

How it plays

  • Your deck is the dungeon. ♠ and ♣ are monsters, ♦ are weapons, ♥ are potions.
  • Each room deals 4 cards. You resolve 3 in any order and the last carries over. The order you pick is the whole game.
  • Weapons absorb damage but dull with every kill: after a kill, a weapon can only take on monsters weaker than the last one it killed. Spending your best blade on a rat is a mistake you'll only make once.
  • Only the first potion in a room heals. You can run from a room, but never from two in a row.
  • Life is your only resource, and every dungeon hits harder. Clear dungeon 3 to reach the top of the tower and win the run, then keep going in endless mode to see how far you can really get.

Between floors

  • Buy jokers that bend the rules, vouchers, consumables and booster packs.
  • Forge your weapons and put seals on monsters. Your deck carries over for the whole run, and so do your changes to it.
  • Bosses are revealed ahead of time, so you can prepare.

Also

  • An interactive tutorial that teaches the basics in a few minutes
  • Daily run with the same seed for everyone
  • Runs save automatically
  • English and Portuguese
  • Plays in the browser, on desktop and on mobile

Credits

Updated 2 days ago
Published 4 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGuybota
GenreCard Game
Made withUnity
Average sessionA few minutes
LanguagesEnglish, Portuguese (Portugal)
InputsMouse, Touchscreen
AI DisclosureAI Assisted, Code, Sounds

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